A plane, facing in the Z direction. The plane has its surface at z=0 and everything below z=0 is assumed to be solid plane. To make the plane face in some other direction than z, you must put it inside a RigidBody and rotate that body. See the demos.
Calculates the inertia in the local frame for this shape.
Computes the bounding sphere radius. The result is stored in the property .boundingSphereRadius
Get the volume of this shape
The local bounding sphere radius of this shape.
Whether to produce contact forces when in contact with other bodies. Note that contacts will be generated, but they will be disabled.
The type of this shape. Must be set to an int > 0 by subclasses.